Learn how to do sculpting!

In this tutorial, I will teach you how to do sculpting in Blender. After doing some research, I decided to make a video about sculpting. I was always thinking about doing something very special. Blender 4.4 is something that has made such a good impression to 3D artists like me, so that is why I came to the idea of making a tutorial for sculpting.

Blender 4.4 has also changed many things about 3D modeling in general, so that is the reason I made this tutorial for you. I was always waiting for this amazing update that will give sculpting tools to the bottom, unlike previous versions that have had those tools on the left side.

How to do sculpting?

There are many ways to make sculptures in Blender. The first way is by using the default Draw brush. It usually “draws” a part of the mesh by moving it to the up side. When you press Shift (left shift), you can smooth the mesh by removing unnecessary details. When you press Ctrl (left ctrl), you can switch between add or subtract tools. Here is a simple display that contains all the important shortcuts in Blender:

FAdjust brush size. Move your mouse to adjust the size and left click to apply the size.
Shift + F Adjust the strength of the brush. It also contains a image that defines the shape of the brush.
RDisplay a remesh grid, but does not perform remesh to the entire model.
CDraw a part of mesh using clay strips
SSmooth selection tool, the main difference is because shift key only performs a basic smoothing
GDrag tool, useful for moving parts of the mesh
VBring default drawing brush
AOpen mask tools (all tools are self-explanatory)
Shift + ADraw a circular mask selection
MMask brush drawing tool

Additional tips

I would recommend you to turn on symmetry, which is located in this part of the screen. It will enable you to make a symmetrical model for your character, but if you want some other kind of model, like a game asset that you want to have in your scene, you can also sculpt without symmetry.

When you click and drag on your model, you will be sculpting some part of the mesh and the mesh will look like this. The + and – signs are the options for adding or subtracting the mesh.

Stabilization

An experimental tool that is located in Stroke menu. It is actually called Stabilize Stroke and it has a radius setting, just like the stabilization in Adobe Photoshop. This is useful if you need to make smoother details, especially if you use your mouse for making sculptures. There are many other tips in the video, so feel free to watch other videos if you want more tips!

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  1. Nice idea! This character can be used in order to make a very interesting game with logos. When I finish…