In this video, you will learn how to make a simple moving platform, which will parent your player every time you land on it. The platform will be moved according to waypoints, which will be created as empty game objects that will only contain transform component. The platform will be a child object of the…
Introduction PlayerPrefs is a saving system that can be useful if you want to save a small number value.[…]
In the previous video, I have configured the player to be rotated towards mouse position. I have also realized[…]
How do you save your game progress between scenes in Unity? After finishing the integration of your saving system[…]
Do you have any experience with pun?