New Input System If you use New Input System, you can make a button check in a much different way: There is no if-statement, you need an input action asset. But how to check if you press a button? That’s very simple! First of all, the New Input System doesn’t have the same if statement…
The Creator’s most basic tutorial! This tutorial is basic because of its simplicity. If you need an open door script for your project, this video is made for you! It has not too much to talk about, because you can create a simple cylinder. That will act like a key object. In this video, you…
Tutorial for Enemy Shooting in Unity. The Tutorial Let’s make the enemy cube shoot bullets to the player! Don’t take this sentence seriously, because it is not intended to sound violent like real life shooting. Anyway, the cube shoots some toy bullets, which are ball shaped and they don’t really harm your player or any…
3D Platformer Jump The easiest guide to make a 3D platformer jump script in C#, this video will help you understand the basics of Unity game development. This is the third part of the tutorial series; next part will focus on camera movement and moving with camera rotation. In this video, I will teach you…
Tutorial for Beginners. The easiest guide to make a 3D platformer movement script in C#, this video will help you understand the basics of Unity game development. In this video, I will teach you how to make a 3D platformer in Unity. It is a super easy-to-follow video that will show you everything you need…
Learn to make Curves in Blender! In this post, you will learn how to make curves in Blender and how to use Nurbs Curves for 3D modeling. It is useful for beginners in 3D. It will also help you make an abstract illusion of 3D shapes. Introduction Nurbs Curves You can make something as you…
How do you save your game progress between scenes in Unity? After finishing the integration of your saving system[…]
Easily make a space shooter! With this tutorial, you can make a space shooter game by adding a triangle[…]
Learn how to rotate! The pivot point is a component in Unity that determines where the object will be[…]
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